package
{
	import flash.display.Sprite;
	
	import game.manager.scene.SceneManager;
	
	import test.Listen;
	
	public class Test extends Sprite
	{
		public function Test()
		{
			super();
			
			test1();
		}
		
		private function test1():void
		{
			new Listen();
			
			var item:String = "testItem";
			SceneManager.registerStuff(item);
			SceneManager.setStuffProperty(item, "name", "okokko");
		}
	}
}